How many people play Teamfight Tactics? — 2023 statistics | LEVVVEL

Fact-checked

Release Date

June 26, 2019

Genre

Auto battler

Developer

Riot Games

Publisher

Riot Games

League of Legends is one of the biggest games in the world, attracting hundreds of millions of players each month, with some being long-time veterans and some newcomers as well. For years, the Riot Games image consisted exclusively of League of Legends, but in recent years, it has been expanded into multiple in-universe games, like Legends of Runeterrra, and the subject of our discussion today — Teamfight Tactics. Teamfight Tactics is an auto battler based on Dota auto chess where you use characters from League of Legends to build up a strong team on a live chess board. The game has reached monumental popularity which is why we are going to be presenting some Teamfight Tactics statistics and facts. If you’re interested in more spheres of gaming, we can also tell you how big the gaming industry is!

Teamfight Tactics key stats

Since the news and information about this game are fairly simple, we’ll put all of the statistics we have in one section. Teamfight Tactics is a free game with the option of purchasing in-game cosmetic content, so there aren’t many sales statistics to talk about, but we’ll make sure to include all of the relevant information about the game here!

Teamfight Tactics has 33 million monthly players.

(Source: League of Legends)

  • The community clocked in 1.725 billion hours of game time in 2019.
  • They also accumulated 720 million gameplay hours within a single month.
  • The global average peak concurrent players in League of Legends increase by 30% when Teamfight Tactics was released.
  • The Chinese region saw a 35% increase in total gameplay hours in League of Legends when Teamfight Tactics launched.

This is one of the main things people talk about whenever you mention Teamfight Tactics, as its surge in popularity started from day one as people were eager to try it out and see what sort of fun you can have with the game. 1.7 billion hours of playtime later, we can see that the hype surrounding the game was justified and that people simply loved playing it, which has remained a constant, even today.

Teamfight Tactics had 241.5 million hours watched on Twitch in 2022.

(Source: SullyGnome)

  • The game had 3.1 million broadcasting hours.
  • It had 27,574 viewers on average.
  • 359 channels were streaming the game on average.
  • It had a viewer ratio of 76.6.
  • Its peak viewer count was 140,778.
  • 227,959 broadcasters were streaming the game.

Just as the community likes to play the game, they like to watch it even more! On Twitch, Teamfight Tactics accumulated over 241.5 million hours watched in its best year, 2022. The numbers that this game gathered within that single year are something that even the biggest AAA games struggle to achieve. This is a massive achievement for Riot Games, and even if the game’s views are lower, they are still quite impressive.

Teamfight Tactics passed 4.5 million mobile downloads in 2020.

(Source: SensorTower)

  • The game had 3.6 million downloads in its first week.
  • In its first week, it had 3.6x more installs than Auto Chess: Origin, and 5.6x more installs than Chess Rush.
  • Dota Underlords was installed only 105,000 times when it was released.
  • The United States accounted for 17% of all Teamfight Tactics downloads.
  • South Korea accounted for 13% of all Teamfight Tactics downloads.
  • Teamfight Tactics generated $712,000 in its first week.
  • South Korea generated 54.4% of that number, while the United States generated 24%.

Something quite important when it comes to the longevity, as well as the reception of a game like Teamfight Tactics is for it to be available on multiple platforms. Since the gameplay dynamic of the TFT allows for it to be scaled down to mobile quality without losing appeal and immersion, it was no surprise that the game had so many downloads on mobile.

Riot Games sued a gaming company that copied Teamfight Tactics.

(Source: Game Pressure)

  • Riot sued Imba Technology for intellectual property theft, as they developed I Am Hero: AFK Tactical Teamfight.
  • I Am Hero had far too many similarities with Teamfight Tactics for it to be a coincidence, such as character names, gameplay mechanics, and more.
  • I Am Hero was downloaded more than 500,000 times, with decent user reviews.
  • Riot asked for the developers of the game to lose their profit eligibility on all in-game purchases.

We all know that the gaming industry is immensely competitive, but blatantly copying more successful games to break through to the top. Imba Technology learned that the hard way when Riot Games sued them, asking for $150,000 for each case of intellectual property infringement.

Players earned $3.6 million from Teamfight Tactics tournaments.

(Source: Esports Earnings)

  • This money was distributed across 55 tournaments.
  • The tournament with the highest prize pool was the Dragonlands World Championship with $456,000.
  • The rest of the tournaments had prize pools ranging from $291,000 to $1,000.
  • 78.83% of the prize money across all of the tournaments was awarded online.
  • 21.17% of the prize money across all of the tournaments was awarded online.
  • The most successful Teamfight Tactics player is Xunge with $302,222 won across 4 tournaments.
  • He is ranked #774 in the world and #162 in China.

Even though the game is colorful, appealing, and fun, it can get really competitive at times since games can boil down to two players at the edge of their seats, waiting to see whose health pool will drop to zero. This is why the game is excellent on a competitive level, even warranting dozens of tournaments being held.

To sum up

Alright, that concludes our ambitious, albeit limited list of statistics regarding Teamfight Tactics and the mark it has left on the auto battler scene in the gaming industry. As you can see, you don’t need extensive information that something just works and that you can be sure that the game is going to remain relevant for a long time. Thousands of people play daily, and the game is being constantly improved to add more content and make it even more appealing to a wider audience. We sincerely hope that you have enjoyed what we’ve had to say and that you’ve learned something new!

Sources

  • “TFT Update: Numbers & What’s Next”. League of Legends, 2019, https://nexus.leagueoflegends.com/en-us/2019/09/tft-update-numbers-whats-next/
  • “Teamfight Tactics”. SullyGnome, 2022, https://sullygnome.com/game/Teamfight_Tactics/2022
  • “Riot Games’ Teamfight Tactics Surpasses 4.5 Million Downloads on Mobile”. SensorTower, 2020, https://sensortower.com/blog/teamfight-tactics-mobile-first-week
  • “Riot Sues Teamfight Tactics Copycats”. GamePressure, 2022, https://www.gamepressure.com/newsroom/tft-copycats-riot-accuses-vietnamese-developers/z13f53
  • “Teamfight Tactics”. Esports Earnings, 2022, https://www.esportsearnings.com/games/592-teamfight-tactics/largest-tournaments
  • “Teamfight Tactics”. Esports Earnings, 2022, https://www.esportsearnings.com/games/592-teamfight-tactics
  • “Xunge”. Esports Earnings, 2022, https://www.esportsearnings.com/players/113765-xunge-

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